Showing posts with label Mega Man Legends 2. Show all posts
Showing posts with label Mega Man Legends 2. Show all posts

Monday, March 30, 2015

Prototype Time! | Mega Man Legends 2 (English Debug Prototype)

Last March, Protodude approached me with a few Mega Man prototypes he had on his possession. The first was a proto of Mega Man X5, the third being a "late"-English localization build of The Misadventures of Tron Bonne circa months before it's North American release, and the second in-between...

...an English debug prototype of Mega Man Legends 2, dated July 12, 2000. This was by far, surprisingly, the most interesting of the three Mega Man prototypes that Protodude shared to me behind closed doors. I held onto this for a while before it was leaked onto the net, mostly due to video production reasons and to start writing a page for this at the The Cutting Room Floor.

So wait, wait, wait. What exactly does "debug" mean? What is it for and why should we care about this, aside of serving as a view of the game's development?

So (to my understanding) debugging basically means to look for bugs, meaning any defects, in the whole game's programing and fixing them all of them as much as possible. This particular debugging prototype was used to assess the programming of the game during Rockman DASH 2's localization process into Mega Man Legends 2.

Tuesday, January 13, 2015

Reminisce Capcom's awesomeness with this old collection of E3 2000 trailers. Complete & 60fps.

Capcom E3 Sales Presentation (Long Version)
No, I don't have the short version.
So I got a seasonal job last month. It ate up most of my time but it was worth it for the moolah. Now I'm back, and I'm starting the new year off with a nice and hella late Christmas gift to my tiny readership.

Last July, I purchased three VHS cassettes from eBay containing promotional videos of various Capcom games from the late 1990s. One of them simply says Fighter's Edge, but the other two held greater interest to me. For this post, I'm only going to post only one of the tapes as it may be of value to a broader range of Capcom fans, especially to those who loved their games in the early-2000s. The other I'll be unveiling on the 29th of this month. The fan-base might just like it. ;) Actually no, that didn't came until Halloween of this year. Yikes, long delay.

The E3 Sales Presentation (Long Version) tape includes several trailers for games that were announced in 2000 including Mega Man Legends 2, Mega Man X5, Onimusha, Marvel Vs. Capcom 2, Power Stone 2, etc. Not only does it contain a trailer for RE: Gun Survivor, but a trailer for Resident Evil Zero on the Nintendo 64. Quite the heavy hitters there.

Wednesday, November 26, 2014

So I was a guest in GetMeOffTheMoon's Mega Man Legends 2 Debug Live Stream

Sorry for not updating this past couple of weeks folks, I've had a terrible sinus infection after traveling upstate the last two weekends. I do have something cool and quick to post about though.



The kind folks at GetMeOffTheMoon, the famous Facebook page campaigning for the return of the tragically-cancelled Mega Man Legends 3 (long story), as well as being the number one active place for all cool things Legends and some other Mega Man media, occasionally, had invited me and another friend of mine (PixelButts) to participate in a live stream discussion about a English debug build of Mega Man Legends 2 that was leaked earlier this year at Protodude's Rockman Corner.

I'll elaborate the exact details at a later blog post but earlier this year Protodude had informed me of the prototype he had in his possession and he commissioned me to test it out and document any and all differentiations between the debug build and the final English release. The result was this thirteen-minute video showing off just how much fun I had producing the video, and the start of the English Debug Prototype page at The Cutting Room Floor. Lots a different things detailed in the entry that I'm sure will be of some interest to fans of the game.

Despite my inexperience in recording verbal live streams (and how painful it was watching the footage afterwards) its was quite a lot of fun, and I hope I'm invited to another stream with the gang in the future.

Here's the link, for some reason Blogger won't play nice with Hitbox.tv embed so you'll have to click that for the steam. Have fun.

Monday, November 3, 2014

Re-ripped and remastered Mega Man Legends 2 trailer from E3 2000 (@60FPS)

Man, whatever happened to Mega Man in 3D gaming? Scratch that, whatever happened to Mega Man period?



I remember back in the day when I saw some shots of Mega Man Legends 2 on an issue of Electronic Gaming Monthly and getting super stoked about it. Aside going online at Capcom's USA website and staring at weird screenshots, I got onto GameSpot and watched that particular E3 2000 trailer you see above on a shitty-ass Real Player or something similar. This was when Mega Man was still relevant in gaming. Now he's stuck to merchandise, and he hasn't had a game since 2010. Bummer.

Oh well, so what existed before as a low-ASSolution mess of pixels is now remastered -- from the same promotional VHS source as the Resident Evil Zero trailer I posted having in my possession several days ago -- as an 1080p60 HD quality trailer. 

That's right, 60FPS. We have YouTube to thank for enabling 60FPS video playback for everyone to experience. Be sure to watch it on Google Chrome, for now. Stay tuned for more videos of this source from me. =)