Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Tuesday, November 15, 2016

The PSone controller had different shoulder buttons; Genso Suikoden prototype footage from 1994!

So I hear Konami has been quite an asshole lately. The way they mistreatment their workforce, withdrawing from console game production, and the complete, sensational mess that has been the Hideo Kojima divorce. Yuck, a cesspool to be sure.

Let's escape from that to about two decades ago when they were at the twilight years of their dignity. Here's a game that I've hear good things over the years on and off, but have never played. This is Gensou Suikoden.

As an RPG game centered around political struggles in a fictional, fantasy empire, Suikoden was made out of a labor of love from the get-go, starting out as a launch title for an unannounced Konami home console. Very little immediate information about that exists on the internet, but the game, under the imaginatively clever name of "RPG," was in development for a brief time but was moved over to the PlayStation, otherwise codenamed the PSX. A relatively more creative acronym than "RPG," I think. In addition, the script for its sequel was originally used for this game but its creator felt he needed more experience to give it the proper treatment it deserved and instead created a "prequel script" for this game instead. 

In July of 1994 𑁋 about a year and a half before the game's domestic release 𑁋 Suikoden was formally unveiled to players at the V-Jump Festival '94 exhibition in Japan. That's not the only feature in the following clip that was preliminary, though.


We also see a preliminary version of the standard PlayStation controller featuring odd symbols on the shoulder buttons that would later become the numbered R and L buttons.

What buttons are those suppose to say, do you think?
It's rather interesting to see this game unveiled to the gaming public about a year and a half before either the game and console came out. It's thanks to this fact however that we can actually see the early designs for the PlayStation controller. As it is known, the original PlayStation controller went through several dozen iterations before the company settled on its finalized design. The most striking detail seen in are the shoulder button designs on the top of the controller. There are no L or R labeled buttons but instead are some triangle-shaped symbols that I can't make out what they're supposed to be.

Obviously, the controller wasn't finalized at this point in time but it makes clear that Sony Computer Entertainment had provided a 3D console that enabled third-party developers like Konami the confidence they needed to jump onto polygons so soon. Sony lured them into their boat quite well.

Saturday, February 7, 2015

Late 1995 V-Jump Footage of the cancelled TwinBee Miracle [PS1]

I've never played a TwinBee game before nor do I even know how any of the games play. In fact, I've only actually just watched the footage below after rendering this clip, as it was a recent request and I had only just decided upon rendering and uploading it yesterday. And with that out of the way, here it is:


Unseen64 has an brief article this particular entry of the series that was planned for PlayStation but was unfortunately canceled in early 1996. Not a whole lot is known about it, let alone why it was canceled, but judging from the V-Jump 1995 footage, TwinBee Miracle was to be an quirky 2D RPG by Konami based on its top-scrolling shooter roots with colorful characters to meet and some cartoony worlds to explore. It does look like an RPG I would have played.

Its always too bad to see games that seem to have great potential get canceled. Not to be too off-topic but the greatest gaming tragedy I can think of off the top of my head is Star Fox 2, the sequel to the SNES Super FX megahit of the same name. Thankfully, there are prototypes of that game out in the wild internet for everyone to play and see for themselves the marvel that game is. I'm glad to have made some videos out of it too. Hopefully, we'll see a build of Miracle in the future.